

The islands also have a lot of detail, making exploring them more engaging. I was intrigued by the idea of underground giants within a fantastical world. Hearing things about Mo’s youth, like how she liked to explore and crawl into dark caves, fleshed out her character nicely.Īnd thankfully the world in which the game takes place is compelling. These memories provide a good amount of backstory to help flesh out characters and the world. The game does mix up the puzzles and light platforming with some optional memories Mo can unlock in each area. And I Think to Myself, What Wonderful World-Building The focus is more on the narrative, as opposed to its puzzles. It’s linear and easy to know where to go and what to do next. It’s standard fare but not necessarily challenging. On the gameplay side of things, Minute of Islands plays a lot like a familiar puzzle platformer: activate switches and push blocks to solve puzzles. The writing is good, and the characters all serve a purpose in Mo’s quest, but I was left wanting more from its narrative. It leaves the climax of the game feeling a tad unresolved in certain respects. The game tackles relatable themes like self-doubt and family conflict, but these themes aren’t expanded upon as much as I would have liked. Minute of Islands largely centers around Mo’s burden.


With that burden comes consequences for both Mo and the people close to her. Our main protagonist, Mo, has been gifted the ability to help cleanse these islands by activating purifiers placed there by skyscraper-tall giants, so she takes it upon herself to help the world alone. People and animals affected by the harmful, lung-infesting spores quickly die. A horrible plague has ravaged the islands what were once bustling places are now abandoned and disheveled. Minute of Islands is a game about sacrificing oneself for the greater good.
