

Bargir Infantry can use them, however.Ģ7: When cavalry are charging, at times your Line Infantry won't use Fire by Rank. The Marathas cannot use Fire By Rank with Hindu or Sikh musketeers.

Just go into the battle and as soon as it starts, click the "Withdraw" button on ALL of your fleet.Ģ6. It is possible, (if your ship has already retreated from a battle it cannot win AND has been engaged again) to retreat your inferior navy infinite times. The Machine Rifling technology and Light Infantry Tactics are useless to the Mughals and Marathas, as they have no formalised light infantry, often choosing large amounts of Line InfantryĢ5. (May be a different case now, but I heard this and events proved me right.)Ģ4. The Ottomans can expand their territory and not even anger other nations. Native American Tribes fight and behave very differently in tactics than their European counterparts. Despite the game's obvious urges against using pikemen, they are good for defence and for plugging up holes while defending a fort.Ģ2. Abolition of Slavery is a technology that may not even affect happiness, depending on your government type.Ģ1. The Indian War Elephants are extremely tough to take down in melee, but once even one elephant goes down, they get cold feet.Ģ0. Some generals live until 98-99 years old, yet they still are in fighting shape.ġ9. Holding the Dutch main port near their capital, Amsterdam, is key to forcing a surrender and actually adds tactical importance, as that port controls the way from Flanders to the Netherlands.ġ8. Sweden has a cavalry bonus, where a Light Dragoon squad of 60 would be in Britain, 75 Light Dragoons may be found in Sweden.ġ7. The Austrians have 150 men per Line Infantry unit, but they suffer in terms of skill.ġ6. Ghoorkas can have up to 200 men in their ranks.ġ5. All playable European nations have access to Ghoorkas in the early time period on multiplayer. Elat is the only town in the game that produces Pottery.ġ4. Wars of Succession have a chance of happening, but they aren't any different than regular wars.ġ3. After a counter-revolution, your king may become an infant, yet still has the traits that aren't normally recognizable in early childhood.ġ2.

This only intensifies with the Elite Units DLCSġ1. The Ottoman Empire has the most diverse army in terms of irregularity. It has the same range as a Line Infantry regiment, so they can be used quite effectively.ġ0. Ottomans and Russians can use the Hand Mortar, which is like a grenade launcher. Grenadiers themselves are good units when it comes to bombardment, but usually they will take heavy casualties and rout before they throw grenades in late game.ĩ. In the Warpath Campaign, some units can fire whilst hidden.Ĩ. That being said, a bug in the game allows them to charge on foot and do equal damage.ħ. Dragoons have a cavalry charge bonus when mounted. That is to say, if you had a Bomb Ketch firing a broadside at a Sixth Rate, it would badly damage it.Ħ. Ships with high firepower for CERTAIN WEAPONS really increases the firepower for ALL WEAPONS. Galleys and Light Galleys are actually very good for sinking ships early on, with 200 Firepower per shot.ĥ. The Knights of Saint John is the only faction that does not have any land-based towns, yet still sustains a powerful army and navyĤ. Skirmishers left in Light Infantry Behaviour mode when firing at will continously fire at the enemy when left idle, even when the enemy is off the map.ģ. Mortars are more accurate with round shotĢ. If anyone asks, M'aiq the Liar did NOT write this, but instead made small edits to where he looked like he wrote this.ġ.
